![]() ![]() Thanks to users: alexey, DERK7, firestone, Jur1zz, Mad Driver. Added: built-in carcols-unlim (256 colors) Changed: slightly reduced the size of Crowns Changed: the wheel works in all modes of transport Fixed: Crowns are built for all the dummy of the same type Fixed: Spoiler can be attached to a dynamic component ![]() Updated in version 2.0.2 ImVehFt (formerly ImVehLM): ![]() unique textures for each headlight auto-finish 100% Toggle BC./main beam-goes to a CLEO script (head.cs) MOD adds several new features to the game, as follows: Place the folder with textures in the models / generic folder. X - turn on the left and right turn signals Own, unique headlight textures for each carįixed: dirt mask compatibility with headlights, engine turned on in parked vehicles, compatibility with SA: MP, flashers working fine for standard models, projection display for rear lights.Ĭhanged: when the left / right turn signal is turned on, the right / left signal is turned off, the EML reading system is changed (the settings for individual models are stored in separate files), instead of the root component name, the model ID is used in the eml configuration file.
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